Andrew Kai Jepsen

 

101 Camino Ruiz #5

Camarillo, CA

(805) 405-4371

andrewjepsen@gmail.com

www.upl.cs.wisc.edu/~jepsen

Employment

-          Software Engineer – Kush Games, October 2005 – Present

Development of MLB2K6 for PS2, XBOX and XBOX 360, primarily working on presentation, HUD and shell.

-          Software Engineer – Extract Systems, May 2004 – October 2005

Primary responsibilities include multi-threaded programming in windows, designing and writing MFC user interfaces, and designing and implementing COM Interfaces and components.  All development is in C++.

-         Research Assistant for Prof. Michael Gleicher, University of Wisconsin - Madison, June 2002 – February 2003

Computer graphics and animation research dealing with high level control of motion capture databases

-         Coordinator, UW Undergraduate Projects Lab (UPL) June 2001 – Present

Involved in and co-ran the UPL Games Special Interest Group: A group of undergraduate students, primarily in Computer Science, interested in graphics and games programming. 

-         Student Programmer, Condor Project, University of WisconsinMadison, June 2001 – September 2001

Condor is a research project in High Throughput Computing.  Miscellaneous tasks including converting shell scripts into c++ for use on Win32 systems.

Education

-         University of WisconsinMadison

Bachelors of Science, Computer Science, August 2003

            Publications

-         “Snap Together Motion: Assembling Run-Time Animations” by Michael Gleicher, Hyun Joon Kim, Lucas Kovar, Andrew Jepsen.  Published in Proceedings ACM 2003 Symposium on Interactive 3D Graphics.  April 2003.  Presented at ACM SIGGRPAH 2003.

-         www.cs.wisc.edu/graphics/Gallery/Kovar/SnapTogetherMotion/SnapTogetherMotion.pdf

Skills

-         Proficient in Computer Graphics, Animation and Geometric programming

-         Proficient in C++(including the STL), C, Java, some Assembly

-         Proficient in OpenGL, Win32,  MFC, COM, FLTK, some DirectX

-         Comfortable in both Windows and Unix environments

Interests

-         Playing competitive Hockey, Rugby, Weight Training, Games and Graphics programming - especially writing game engines

Current Projects

-         BattleGround - a 3D Real-Time Strategy Game Engine for windows, both a game engine

And some tools (level editor …)  for the engine

Demo Available - www.upl.cs.wisc.edu/~jepsen/battleground/index.html