Andrew Kai Jepsen
101 Camino Ruiz #5
(805) 405-4371
andrewjepsen@gmail.com
Employment
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Software
Engineer –
Development of MLB2K6 for PS2, XBOX and XBOX 360, primarily working on presentation, HUD and shell.
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Software
Engineer – Extract Systems, May 2004 – October 2005
Primary responsibilities include
multi-threaded programming in windows, designing and writing MFC user
interfaces, and designing and implementing COM Interfaces and components. All development is in C++.
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Research
Assistant for Prof. Michael Gleicher,
Computer graphics and animation research dealing with high level control of motion capture databases
- Coordinator, UW Undergraduate Projects Lab (UPL) June 2001 – Present
Involved in and co-ran the UPL Games Special Interest Group: A group of undergraduate students, primarily in Computer Science, interested in graphics and games programming.
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Student
Programmer, Condor Project,
Condor is a research project in High Throughput Computing. Miscellaneous tasks including converting shell scripts into c++ for use on Win32 systems.
Education
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University of
Bachelors of Science, Computer
Science, August 2003
Publications
- “Snap Together Motion: Assembling Run-Time Animations” by Michael Gleicher, Hyun Joon Kim, Lucas Kovar, Andrew Jepsen. Published in Proceedings ACM 2003 Symposium on Interactive 3D Graphics. April 2003. Presented at ACM SIGGRPAH 2003.
- www.cs.wisc.edu/graphics/Gallery/Kovar/SnapTogetherMotion/SnapTogetherMotion.pdf
Skills
- Proficient in Computer Graphics, Animation and Geometric programming
- Proficient in C++(including the STL), C, Java, some Assembly
- Proficient in OpenGL, Win32, MFC, COM, FLTK, some DirectX
- Comfortable in both Windows and Unix environments
Interests
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Playing competitive Hockey,
Current Projects
- BattleGround - a 3D Real-Time Strategy Game Engine for windows, both a game engine
And some tools (level editor …) for the engine
Demo Available - www.upl.cs.wisc.edu/~jepsen/battleground/index.html