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Current Features
Tools:
Warcraft file converter
Map Editor
Model Editor(unfinished)
low polygon modeler
keyframe animation creation
Shading:
shading api binds shaders like an opengl texture
Quake 3 style shaders
Nomal Mapping
Environment maping
Animation:
Smooth skinning
Skeletal animation
Animation blending
Graphics:
opengl renderer
Engine:
quadtree spatial partitioning
query nearby objects
Map:
height map
quadtree partitioning
Collision Detection:
spatial hashing on bounding volumes
UserInterface:
Cutom windowing system
supports button widgets
text widgets
image widgets
Future Features
subdivision surfaces
shadow volumes
finally some gameplay?? :)
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