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World Editor
Model Editor

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Current Features

Tools:
Warcraft file converter
Map Editor
Model Editor(unfinished)
low polygon modeler
keyframe animation creation

Shading:
shading api binds shaders like an opengl texture Quake 3 style shaders
Nomal Mapping
Environment maping

Animation:
Smooth skinning
Skeletal animation
Animation blending

Graphics:
opengl renderer

Engine:
quadtree spatial partitioning
query nearby objects

Map:
height map
quadtree partitioning

Collision Detection:
spatial hashing on bounding volumes

UserInterface:
Cutom windowing system
supports button widgets
text widgets
image widgets

Future Features
subdivision surfaces
shadow volumes
finally some gameplay?? :)