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I have written a basic distribution raytracer that I hope to use
for future experimentation in rendering. Here is a screenshot of
a basic render.
I have also modified the raytracer to implement a basic radiosity solution. I'll put up a screenshot soon. I hope to
use some of the advanced rendering techinques I have learned about to implement really sweet light mapping in
my game engine
[ m e ]
[ g a m e s ]
x Sports Champions
x Major League Baseball 2K8
x Major League Baseball 2K7
x Major League Baseball 2K6
x Major League Baseball 2K8
x Major League Baseball 2K7
x Major League Baseball 2K6
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